Nvidia launched with new features and after DLSS or the recent addition of image scaling adds another monos to increase resolution, which is AI Dynamic Super Resolution, which is called DLDSR – Dynamic Super Resolution for Deep Learning.
DSRs have always been in Control Panel settings, but now they’ve expanded and enriched them with AI on RTX cards. According to Nvidie, it will be twice as effective with the same image quality. Shown on the picture from Prey. Upgraded from 1080p to 1620p while maintaining the frame rate and quality.
It’s not like DLSS, but it’s directly integrated into the controls, it’s not connected to the game and it doesn’t need to be integrated. Although unlike DLSS, AI only has to deal with one frame at a time and does not analyze previous frames.
In addition to Nvidia, he also collaborates with Reshade coordinator Pascal Gilcher, better known as Marty McFly, and first added his filters, including ray-traced global lighting shaders, to the Geforce Experience Freestyle overlay. So you don’t have to Spa ReShade to improve the game in ray tracing simulation, but do it directly via ALT + F3.
Specifically add filters:
- SSRTGI (Screen Area Ray Tracing Global Illumination) aka Ray Tracing ReShade Filter improves the illumination of shadows in obbench titles that add graphics.
- SSAO (Surround Screen Area Occlusion) optimizes the placement of objects in the environment
- Dynamic Depth (Depth of Field) dynamic effect with bokeh effect for a more cinematic feel of the scene
You can sharply improve the appearance of old games by using a filter.
In addition to the new controls, Nvidia has also added improvements for the upcoming God of War, Rainbow Six: Extraction, The Anacrusis, GRIT or Monster Hunter Rise. They also improved the Hitman III.
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