Yesterday Jeff Ross mentioned how his Days Gone despised the studio’s top management, and now I’ve gone into more detail. He introduced game concepts developed by studio Bend that were rejected by management. Specifically, he did it in Interview with David Yaffa autorom god of war.
More specifically, he stated that he had sent management a concept for an open-world resistance game (a continuation of the sci-fi series FPS). They had interesting gameplay in the open world. He says the concept is practically made up of previous games, which also led to an open world. But the management did not care and did not get any feedback, and it is not known if it was discussed with senior Sony officials.
The only thing they asked was which brand they could replay and the only thing they had was Siphon Filter. But he had no idea how to restart, and he wasn’t interested in the brand.
They also did the concept in Days Gone 2, but when 8 million units to drive were sold, it was very frustrating that this wouldn’t work. In the end, he didn’t have anything new to offer his management, or he had nothing to be pleased with management. In the end, he left. Bend studio has ended up as an assistant in recent years, helping Naughty Dog with its multiplayer. He may be playing Men in Black, but that hasn’t been confirmed yet.
And what about Days Gone? Nobody knows if Sony still sees any potential in it, but in an interview they say they heard about the potential in the CD project and wanted to buy the Days Gone brand or create a sequel or spin-off. However, Sony rejected it and the comics also rejected it.
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