At the current event, Intel also introduced upcoming graphics features, specifically XeSS Super Resolution, which will go first in early developer access. It will be released with Intel graphics next year.
The functionality is an alternative to DLSS, which will work on both Intel, Nvidia and AMD cards and will provide high-quality audio fidelity using AI. Intel shows dual frames on its graphics, but we don’t yet know how it will go with competitors, especially on AMD, which doesn’t have a separate AI core.
Show demos on Hitman 3 and Riftbreaker on Xe-HPG ARC Alchemist graphics. Both beali in 1080p with XeSS in 4K. So far, we have our first comparison here. Maybe soon the developers will see how it compares to DLSS.
In addition, Intel also demonstrated ray tracing on its graphics in Metro Exodus and mentioned another graphics technology, Gound-Truth Ambient Occlusion, an improved function of closing the surrounding screen space.
In addition, Intel can also optimize games for its new processors, where it will develop background tasks such as AI, animation, physics, collisions or audio transmission to change cores and keep the main game on all cores.
Finally, it also showed the function Deeplink, which allows applications to use two graphics cards simultaneously and specifically on the laptop both the internal graphics of the processor and a dedicated IP. This is the case, for example, when creating videos or similar applications.
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